New Update 19th of dec is improving my experience alot


Yes I forgot to inform this into a post but I was really tired and the next day I forgot about it. So sorry.

Anyways I find this post brilliant. I think myself that it is one of the largest update since may and I think this is quite funny because most people who work in firaxes would now be home for christmas.

Well with this new update the best improvement is in the multiplayer. The game is now much more stable including Hot seat (Multiplayer on one computer). Also the lobby where you host the game has improved significantly.

Quote: Civfanatics.com                                                                         Hope you enjoy your christmas vacation with your beloved family and civ5

[MULTIPLAYER]
– Significant improvements to general multiplayer stability.
– Significant improvements to Hot-Join stability.
– Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
– Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.).
– Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players).
– Found and corrected additional causes of Out-of-Sync.
– Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
– Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
– Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.[UI]
– Change “Load Game” save sorting to be “Last Modified” by default.[BUGS]
– When scrapping a unit, make sure any “cargo” units are scrapped as well.
– When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
– Corrected a bug that was causing eliminated Civ�’s to not generate notifications correctly.
– Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification which is incorrect.
– Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
– Changed Frigate obsolete tech to Combustion.
– Fixed Korean science building exploit.
– Fixed a problem with City Strike that gave the user the impression that they could not end their turn, when in reality, city strike was still active.
– Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
– Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.
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