We continuo to delf deeper into the new expansion of gods and kings.
IGN the gaming reviewer has just released a article which I would like to show you.
Building up the faith resource allows your early civilization to form a pantheon. This is a super early version of religion, one that focuses on nature. For instance, if you live amongst a series of mountains you might pick a pantheon of gods that take them into account. Having gods that complement your geography could result in national benefits, such as making stone quarries both a natural resource and a site with religious significance that generates faith.
Every religion is built on a foundation of beliefs. In Gods and Kings this comes down to five of them, chosen by the religion’s creator. When you create a pantheon you pick one belief from a pool of twenty or so, and as your religion develops you get to pick more. More specifically, each time your religion produces a great prophet you get to add another two beliefs to your pool. Adding beliefs and growing your religion fast is beneficial, as taking a belief for yourself denies it to other religions.
The beliefs you take in your religion will have long-term repercussions, and can be used to help benefit all types of victory, so they should fit your preferred playstyle. For instance several beliefs fall into what Firaxis calls “Founder Beliefs.” These beliefs include ideas such as “Just War,” which grants benefits to your military when attacking an enemy city that follows your religion. Another example is “Tithing,” which makes all cities that follow your religion, friend or foe, give your civilization money. The point of Founder Beliefs is to build your religion into something that directly benefits your nation, regardless of whether the follows are at home or abroad.
Other beliefs fall into Pantheon (discussed earlier), Enhancer, and Follower categories. Enhancer Beliefs give you access to things like cheaper missionaries, allowing you to spread your religion faster. Follower Beliefs give you access to things like special religious structures, which allow any city who follows your faith to build them and gain access to civic improvements.
During the early periods of a Gods and Kings game, religion will greatly influence diplomacy. Enemy nations and city-states will weigh your beliefs heavily when deciding whether to treat you benevolently, become your ally or go to war. After the Renaissance period religion becomes less important in diplomatic decisions, but faith nonetheless remains an important resource, allowing players to buy “great people” of any sort. Normally you have to use the corresponding resource to buy the specific type of great person (i.e. spend science for a great scientist), but faith can cross boundaries. This invariably makes it useful in the later game for whatever type of victory you’re going for.
Diplomacy has been dramatically altered outside of religion, too. AI controlled civilizations’ opinions of you used to be based on basic ideas like whether you shared a border, or if you had something they wanted. Early in the game they’ll take religion into account, while later, after religion becomes less important, they’ll consider your policy tree choice. Players pick from the Freedom, Autocracy or Order policy trees in the late game, and civilizations with conflicting policies will have a harder time coming to terms.
Politics are brutal, and for fighting a diplomatic battle Gods and Kings allows espionage. You can send spies into an opposing civilization, using them to gather intel about military plans, even getting nitty gritty details like what their army composition is like. Spies can also steal technology
We have also made a poll on what you think about this new expansion.
Hope you buy it it’s just epic