The release date of Civilization Beyond earth has been announced. It will be released worldwide on the 24th of October. It will be released simultaneously for PC Mac and Linux (unlike with Civ 5 where it came a whole two month later out). Although availability has not yet been clarified it will most likely have a CD download including a digital download from steam. It is not clear if it will be released on the Mac App Store on day one.
So it seems first of all that beyond earth (the new civ game) will be official released somewhere in september, a clear date has not been given yet but judging by the last release dat of 10 September or Civ 5 it will probably be released again early in September.
Then most likely it will be released a bit later for Mac most likely a month later. For OSX the likelihood that it will include snow leopard in the system requirements will in my opinion be quite low.
For Windows it is hard to say but I think that Vista will also be dropped for the new Civ Beyond Earth game.
So in the end my prediction with using facts is:
Windows Release: September 10th System Requirements Windows 7 and higher
OSX Release: October 22nd System Requirements OSX 10.7 and higher
Today I would like to talk about a mod thats been out for Civ for a while now but I never got into it. A couple of days ago I decided to give it a go and I loved it. The game ideas and mechanics are changed quite a lot but they make sense and are still amazing. I love all the customized units such as land icon lands are the air balloons. It makes the game feel so much more interesting.
Winning the game is a bit different than in a usual civ game, instead of winning a science victory by going to Alpha Centauri or winning a Domination Victory by conquering all the Capital cities in the world, here in the steampunk mod you win victories by owning the most units or generating the most gold in a period of time, its pretty nice in my opinion.
I recommend you to give it a try and I think you’ll like it.
In Pax East Firaxes announced the expansion pack which will probably come out in the summer and this new epansion pack is called Brave new world. Firaxes announced in Pax three new civilizations. They are Assyria, Brazil and Poland
Assyria is a civilization that is industrial and scientific so going for a scientific victory is a good idea.
Brazil is a culture based civilization many of it interesting items are based on tourism
Poland is a military civilization it focuses heavily on mounted horseback, it has a unique unit called the winged Hussar. Poland also gets a free social policy every new era.
Brazil: Pedro II
Poland: Casimir III
Also stay tuned as there are 6 other civilizations to be announced.
Well, it’s been over a year and the Civilization game Civ World is still in beta. And you might think why is that a big deal?
Well, because most of the time beta games get update frequently. This is not the case with Civ World the last update came nearly a year ago (yes their have been more updates to Civ 5 in a year than with Civ World) And the last update was not really big one just featuring some minor bug fixes and a new skin. https://thecivblog.wordpress.com/2011/12/07/381/.
And this can be bad because of a number of thing which are the following: The game get’s outdated and web tech like ADOBE FLASH and Html 5 advance and Civ world stays on old technology. Second and this one is probably one of the biggest and that is bugs. If you don’t update code for a while things start to get bad and the game get’s more and more bugs. Which is quite recognizable as I was trying it out today for a short while and it was slow unresponsive many buttons took a long time to load it was spazzing lagging and the list goes on.
So if Firaxes wants to fix Civ World they will have to do a lot to it to make it work properly and really get that beta away.
The time has come for me to write finally a long review about civilization’s 5 God’s and King’s (if you want to see the short version click this.)
So first I want to talk about the main story or topic that God’s and King’s is based on. So God’s and King’s is not really what you might think it is. As the title does not have to do anything big in the game. Only minor topics like the new religion and the king’s is most likely the leaders of the civilizations but hen again if you would have watched the trailer it says “it is good to be a King but it is better to be a God” and that confused me also a little bit as that had nothing to do with the game so in my conclusion God’s and King’s is just another very simple expansion pack with a lot of features and no story… Something you could say like the warlords civilization 4 expansion pack.
As I earlier said is that God’s and King’s has a lot of new features. But quite a lot of them where simple ones and obvious ones like religion and especially espionage. Even thought the idea of espionage was only introduced in the last iteration of civilization it was a very important part of the game and I did not see why they removed it from civilization 5. But anyways it is back in God’s and King’s and has been enhanced a lot. For instance now you can find out information if other civilization’s are plotting against other civilizations or if you go into a city state you can rig elections and that city state will increase it influence to you. Now if you are familiar to the old way of espionage you first had to build the Scotland Yard a s then you could start recruiting spies in your city and they would be just like a normal unit on the map who could perform different things. Now in civilization 5 Gods and kings it is different. First of all your spy or spies can not be requited by yourself instead they get automaticity requited by the game and it works like this. You enter the Reniacanse and you get your first spy you enter the industrial era you get your second spy and so forth that’s probably why there are more eras than in the default civilization 5.This can be annoying but also benefiting. For instance you are at war with someone and your enemy is still I the Reniacanse and you are in the modern era. The enemies spy would most likely want to target you capital city. So you can defend your capital city and send the two other spies to spy in multiple enemy cities.
Religion is another new feature in God’s and King’s that has been reintroduced and enhanced compared to civilization 4. The first difference is that technology has nothing to do now with religion. It used to be that if you wanted let say christianity you had to get the tech of Theology. Now you first have to get enough faith that you can get by building shines temples etc. Then if you have around 15 faith a religion window pops up and you can set up your not your religion yet but more a believe. What cool is that it is sort of based on real life civilizations. So for instance the Dutch can not do the papal premacy because they are Protestant. After you have set up your main believe you can after a while start your religion which is created by a great prophet.
City states are another big feature in the new game which now a have around double the quests as they are called but another thing is that espionage is also involved. What happens for instance is that let say you moved a spy in a city state. Unlike when you access a civilization city you can access the city screen and steel technology in a city state you can only rig elections although this might seem as a small thing. Imagine you could gain influence with out paying tons of money whilst at the same time you might insure a diplomatic victory.
These are on my opinion the three major things in God’s and King’s that change the experience a lot in overall and like I already said God’s and King’s is a great expansion pack with a lot of great features just don’t be don’t judge the name with the game.
Although I attend this topic quite late considering that God’s and King’s was made available a month ago. It was only now that I had started reading some reviews and some of them had good opinions on God’s and King’s but the majority of the reviews where very pessimistic to God’s and King’s.
Here is a quote from one of the reviews at apalyton.com
Boring, uneventful, nukeless espionage: The first thing I noticed is that all my spies have only first names, like Albert, or Alexa, or Fred. While I appreciate the need for secrecy, I do not appreciate feeling like I am sending my god damned pet goldfish off to spy on the enemy. These are professionals and they should be named as such. …
And here is another one
ntrigue is the dumbest concept ever introduced in a Civ game because it’s not even a coherently integrated game mechanic. The developers couldn’t even implement it in MP because of this incoherence. The basic idea is that your spies in enemy Civs have a chance of learning of that civ’s secret war plans, like a plan to sneak attack you or another Civ. Because Civ5 cannot read your mind, the AI can never get intrigue from you.
The developers could have easily remedied this inconsistency, say by requiring all players (including the human) ‘draw war plans’ 10 turns in advance of an invasion, but they opted to make it impossible for the AI to detect through espionage that you are plotting an invasion. The result is that you get intrigue to play with, and the AI does not.
Which would be upsetting except for the fact intrigue is useless and poorly designed anyway. A good 80% of the time, your intel is that some other AI is plotting to sneak attack another AI, which functions like a positive diplo modifier for you when you share this information with the victim AI. I suppose you could be a douche and not share the intel if you want to hurt the other player, but since the AI rarely follows through on invasion plans you learn about through ‘intrigue,’ no one really cares.
So in overall many reviewers seem to be disappointed from the game. Myself I have not yet decided if it is a good game or bad but if you want to see my review click here.
But then again these are reviewers and they are not the average consumers so my piece of advice is try it and you will see for yourself.